AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Chile: Q1 2022 Performance
Explore the performance trends of the top 5 snake games on Android in Chile during Q1 2022, highlighting their weekly downloads, revenue, and active user statistics.
Throughout the first quarter of 2022, the top 5 snake games on the Android platform in Chile demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals insightful details about each app's performance.
Snake Rivals - Fun Snake Game from Supersolid exhibited fluctuating weekly revenue, peaking at around $146 in mid-January but later dropping to approximately $52 by late March. Weekly downloads for this game saw a high of 750 in late January, declining to around 513 by the end of March. Active users followed a similar trend, starting at 1.8K in late December and dipping to approximately 1.5K by the end of the quarter.
Little Big Snake by Shockwave LLC experienced a notable increase in weekly downloads, starting from 488 in late December and reaching a peak of over 1K by the end of March. Revenue showed a gradual rise, peaking at around $107 in late February. Active user numbers also increased significantly, from 1.5K in late December to approximately 2.5K by the end of the quarter.
Snake.io - Fun Snake .io Games published by Kooapps Games saw its weekly downloads peak at over 35K in late January, gradually declining to approximately 11K by the end of March. The game's revenue saw modest peaks, with the highest being around $67 in late January. Active users, however, remained strong, starting at over 100K in late December and maintaining similar levels throughout the quarter, peaking at around 165K in late January.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES showed a steady increase in revenue, peaking at around $80 in late March. Weekly downloads fluctuated, hitting a high of 4.2K in late January before settling around the 3K mark by the end of March. Active users saw a peak of approximately 45K in late January, stabilizing around 37K towards the end of the quarter.
slither.io by Lowtech Studios maintained a consistent performance with weekly downloads peaking at around 13K in late January. Revenue remained relatively low, peaking at $17 in late February. The game’s active users started at around 59K in late December, peaking at over 88K in late January before declining to approximately 55K by the end of March.
For more detailed insights and data, visit Sensor Tower.